Documentation : Multithreaded

VstBoard runs on multiple cores
VstBoard "solver" creates a "rendering map" based on your cable routing and the time spent rendering each plugin. You can see this map by checking "Solver" in the "View" menu. The solver grid shows one column per cpu core and one line per "rendering step".
Every time a cable is added or removed, a new rendering map is generated, ordering plugins and spreading them to the multiple cores. Another optimization is made several seconds later to get a better cpu usage measurement, the "rendering map" is then saved in the program and will be recalculated only if something changed.
There's no way to manually rearrange the map (yet?) but you can click on a solver cell to force a new measurement/optimization, this will take in account the cpu usage "so far" to build a new rendering map.

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