Thursday, April 21, 2011

v0.3.0 Splitting brains

New multithreaded renderer :
- The pathsolver creates an ordered list of plugins and put them into "nodes".
- The optimizer divides the rendering process in "steps" and try to find the best place for each node.
- And the renderer renders the resulting "map"

The menu View/Solver shows how the plugins are rendered, one column per thread, one line per step :
Multithreaded renderer on a dual core CPU : hitting 100% on both cores
You can force the number of threads in the config dialog, the default is to detect the number of CPU cores and should be fine.


New colors, still ugly, but now you can change (some of) them :
Choose your default colors or define custom colors for the current Setup file

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